Free-to-Play Fortnite Is Earning Over $1 Million a Day on iOS
Epic Games’ hit battle royale Fortnite has managed to generate $100 million in revenue after only 90 days on iOS, according to Sensor Tower. Following the $2 million earned upon its initial 24 hours on Nintendo Switch, Fortnite’s popularity shows no signs of slowing.
The free-to-play title previously surpassed the $50 million mark following the new Season 4 content, gathering revenue from in-game purchases. This milestone lands Fortnite in the top three fastest earning mobile games slot, following Clash Royale and Pokemon Go.
As Fortnite continues to excel across multiple platforms, and currently stands as the most prominent free-to-play title on consoles, Epic has expressed interest in moving Fortnite forward within the esports scene. So much so that it recently invested around $100 million into this endeavor.
Considering the popularity of limited-time cosmetics and seasonal passes, it’s safe to say in-game monetization has been saved after a long-held backlash towards loot boxes. Given Fortnite’s ability to connect with fan demands, their proclivity to succeed does not come as a surprise.
This news comes just weeks after we reported that Fortnite was a more important topic than cryptocurrencies during the latest corporate earnings season for tech companies, as measured by the number of times each term came up during company calls with analysts.
The online game was mentioned 54 times between analysts and executives at the various tech giants in the S&P 500 index. Including the term, ‘battle royale,’ Fortnite’s game category, bumps this number to 95. On the other hand, Bitcoin and other cryptocurrencies including Ethereum, Ripple, Litecoin, and Monero were mentioned only 45 times, according to MarketWatch analyst transcripts.
Apart from some potential legal issues regarding alleged copyright infringement by the hands of PUBG, its success has proved to be difficult to match as the game has shaped itself to become the leading battle royale of the current generation of video game consoles.